Ikezu-ishi v0.8 is LIVE!


This is a big one, folks. Four new backgrounds, a slew of tables, encounters, weapon skills, dueling, tactics, and more! Chockful of full color graphics and some sidenotes to add a bit of history and flavor, this is COMPLETE game (but still in playtest mode).

Enjoy and please let me know any questions or corrections you might have.

Woo!


Files

Ikezu-ishi (Playtest v0.8) 3.8 MB
60 days ago
Ikezu-ishi Character Sheet v0.8 (Included in Book) 2.8 MB
60 days ago

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Comments

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(+1)

I've been looking for a Japanese-inspired "Mark of the Odd" game, and I think you've nailed it here! The mechanics from Cairn and Block, Dodge, Parry are very well incorporated into the setting. 

I have a suggestion, and a question;

 - I'd find it very helpful if the book were split into a "Player" and "Guide" section so it would be easier for my players to read. I tried to do it myself, but some of the pages have content combined (ie, page 41 has both rules for Light Sources and Wilderness Encounters). 

 - are there any adventures you'd suggest that would fit this system/setting well?

Thanks!

- GREAT point on the encounters co-mingling with player facing content. I'll rearrange, gotta settle on what goes where.

- No specific adventures come to mind right now, I've been generating as I go while kicking around a setting. Any adventures for Cairn could apply, just substitute encounters/creatures. I'll do a bit more digging and see if I can make any specific recommendations, tho.

(+1)

I second what was said. Really well-made hack. Thanks for your dedication 👏 


I found some "Error! Bookmarks not defined" on the Encounter Tables, just so you know 😉

DOH! Thank you! I think I caught them all in the newest version.

(+2)

Wow… this is indeed quite the update.

I’ve watched on with utter interest as this game has developed (I’ve ran 10 sessions of v05 now) and it’s been a joy to see it come alive with each and every update. Without a shadow of doubt I can say this is a top tier hack, a GM has everything they need to get a game moving. The setting and theme are pouring out of the pages.

Ikezu-ishi can comfortably take its place next to the greats such as Liminal Horror, Monolith, We Deal in Lead etc.  

Well done!

Woah, high praise indeed! Both the comparisons but especially the sessions! Hope you and your playgroup have enjoyed it. Curious if you've used outside tools or house rules to help the game along. Always neat to see how folks play.

Thank you!

(+1)

The big difference for me was the implementation of some combat rules (dice pools) from Mythic Bastionland. I noted you started to incorporate BDP into the game, which is another cool direction, but not one I followed. I really appreciated the PC complications you put at the end of CharGen. I built out a city crawl using Electric Bastionland blueprint, but at the time your world building content wasn’t half of what it is today.

I have a mothership game designer in my game who was also highly complimentary of v05 and recognised it as WiP. 

I like both of the Electric Bastionland options there. Admittedly, the crawling portion of Ikezu-ishi is where I feel I'm weakest, but ideally it's modular enough that folks can bring in what they enjoy using. And wow, thanks for passing that along! Appreciate the kind words -- it's good motivation.